Weapons mechanics:
- [x] Work on the weapon’s tapping mechanics [pressing]
- [x] Write fan’s script (rhythmic cooldown, damage, rotation, range logic)
- [ ]
Write kunai’s script (rhythmic cooldown, damage, range logic)
- [ ]
Write bomb’s script (rhythmic cooldown, damage, range logic)
Enemies:
- [x] Write yokais’ script (health, damage, moving towards player)
- [x] Work with enemies’ spawn rate to follow music’s rhythm
- [ ]
Write gashadokuro’s script (health, damage)
- [ ]
Animate gashadokuro’s arm attacks to music’s rhythm
Player + UI:
- [x] Write manager script that checks how early/late player taps to the rhythm
- [x] Rhythm metronome blinking mechanics
- [ ]
Add health bar if possible (maybe you won’t die at all, just play for high scores)
- [x] Add score
(depends how early/late player attacked)
- [x] Add timer bar + test end scene when time finishes
- [ ]
Add phone’s gyroscope motion to look around if possible